Past News and Updates
Monday, November 26, 2007
And I return again. The writing I was talking about... a year and a half ago has died off a bit, as most of my creative work has been on game design. Serinor's blog has had many, many more updates than this front page has had. I tried to keep this area geared towards writing updates, but that seems silly by this point.
Anyway, I figured I should check in before I made actual changes. Circle of Scorpion has been removed from my online archives. It's significantly different in tone and style (though the story remains roughly unchanged) now that I'm going through and rewriting it with four-odd years more writing experience to the point where the original drafts are almost embarassing. So it has been taken down.
This also frees up some space. I'll likely use it for Serinor files, but I may have a secondary project in the works that can use some of it as well.
Sunday, July 16, 2006
It has been a very long time since I was here last. And a very many things have happened since. I graduated. I got married. I kept writing. Some other stuff happened in between too, I think, but it was a long time ago.
It's the last one that causes me the most worry, however. This was a nice venue to pretend that my work was making it out into a public forum, but now that I'm out in what I'm told is "The Real World," it would be nice to receive some form of payment for all the work I put into this. I understand that data wants to be free and all that, but until society decides to subsedize the existence of its creative class, we must operate within the confines of our capitalist system. Or until I'm independantly wealthy. Whichever comes first.
The point is that Circle of Scorpion has reached the point where I'm working on final editing and revision in preparation for its commecial publication. Iridescent Dreams is going on indefinite hiatus during this process, not that it wasn't already there. Though I haven't done so yet, the archives for CoS will likely be coming down in the near future. Iridia won't be receiving similar treatment, though some of the stories in my hoard might. Just thought I should put that out there. And in reality, when and if Iridia gets started up again, it will continue to be in its current format. Free and serial.
I think that's all for now. I don't believe anybody reads any of this anymore, but for new visitors or old friends checking back in, I decided I needed at least some statement of the way things are now. That's all. Eldritch out.
Sunday, September 19, 2004
I, and an elite cadre of immensely awesome people who agreed to help me, continue to make progress on Epic of Serinor. You can now access the Developer's Log and Online Manual from the navigation bar on your left. Managing a team of developers is an odd experience for me, and one to which I'm not innately suited, but one that I'm getting the feel for and, if not growing to like much, becoming proficient at.
In other news, one of my professors finally stumbled across this little corner of the web and complimented me on it. The irony of this is that it was a computer science professor, not a writing professor. But it is still cause for celebration. As such, I'd like to point out that the lexical analyzer that I programmed for my compiler is, as far as I am able to determine, quite good, and I say this as a statement of fact as opposed to a form of boasting.
Monday, September 6, 2004
Well, summer has been spent, and I've had little to show for myself. This period of seeming inactivity has, however, come to a close. The initial release of my personal project, Epic of Serinor, an old-style video game, has been released for public perusal. It was created using the VERGE game creation engine, and the people over in the VERGE community have had generally nice things to say about it. The things they've said that aren't so nice are things that, largely, I already knew were bad anyway. So it worked out well.
However, those who long for more writings to come from my pen are going to be disappointed. Between Serinor and school, which has started again, are occupying pretty much all of my time. So... Yeah.
In other news, I turned 22 yesterday. Happy birthday, me.
Monday, June 21, 2004
And there it is. Just in case you thought I was lying to you again. But fear not! It is there, and I'm even actually a little bit ahead, which means things will actually have a chance to be edited before I post them. Will wonders never cease?
Well, probably. I haven't heard anything else from Valian about the Circle of Scorpion he's working on. Oh well.
Friday, June 18, 2004
After reinstalling Windows last... Well, not last anything, I guess, but the day of my previous update, I've finally started getting around to returning my computer to its former state. In case anybody was worried, the crash and restructure was voluntary, so most all of my important files were backed up. Most. I was bored, so I decided to purge my computer of all the junk that computers accumulate over time and wiped it clean.
Then, that very day, my copy of Morrowind came in the mail.
In rough summation, I've only now been more or less sated. Not totally, but enough so that I can entertain things in my life that occur outside of Vvardenfell. Though I suppose technically Solstheim is outside of Vvardenfell.
Anyway, since I planned to start writing again, I came up for air and found feline tracks all over my website (close your italics brackets next time, you thrice-cursed cat!). I repaired what I could and prepared to present my case. As I have done.
So while Valian is tirelessly toiling away at the upcoming Circle of Scorpion installment--which I had no hand in planning, so I'm interested to see where he takes it--I will be moving our intrepid band of invaders deeper into Serindeli H'Eluldor. There will be more of Iridia on Monday, and perhaps more of Lee and Rand on Sunday, depending on how inspired Valian actually is.
So that's the way things are. I'll return Monday. Or maybe before. Only the kitty knows...
Wednesday, June 9, 2004
Just an update for everyone. I have started the next installment of CoS, though Eldritch seems to have disappeared. Look for it soon!
Monday, May 31, 2004
Umm... With the holiday and the tornadoes and all, I totally forgot that I was supposed to do this today. I, uh... Happy Memorial Day?
And there it is. Whispers of Change is completed at long last, slightly over eight months since it was first posted in partial form. It's still kind of a "obvious sequel" ending, but that's hard to avoid. The story isn't over. I have yet to talk to Valian, so I don't know if there will be any more written over the summer. I'll have to get back to all of you on that.
Oh, and there's no Iridescent Dreams update again today. Partially because I was working on Whispers of Change instead and partially because skipping today makes Friday a multiple of five. So come back tomorrow to see how the duel with the black cat plays out.
Tuesday, May 25, 2004
As much as I hate to do something like this the day after I come back, it needs to be done. No new Iridescent Dreams today. Monday involved starting work at the library, then packing everything I own, moving across campus to my summer housing, and unpacking it all while still scrounging up food and collapsing from exhaustion. I'd hoped to be ahead so this wouldn't happen but, well, I'm obviously not. Besides which, the updates are off; Friday's aren't multiples of five like I like them to be. So we'll pick up again tomorrow. See you then.
Four months. I find it mildly hard to believe that it's been that long, while at the same time I'm struck by how long ago it seems. It's an odd sort of mental/temporal paradox, really. Kind of nifty.
At any rate, the four month span has ended. While Valian updated his journal once or twice over the gaping span of weeks, I haven't done anything. Most of my time has been spent surviving classes and work study. There was no time to fondly remember that I had once had time to write a full page of enjoyable fiction every day, much less once every four months. But such times have passed. Classes are over, finals are graded, and I stare out at a void of free time over the summer that I will want desperately to fill.
As such, you'll find a brand new page of Iridescent Dreams waiting eagerly for you to read it right where we left it so long ago. You may also be pleased to know that there will be more in that exact same spot every morning from here on out. At least until the end of the summer. Once classes start again, it's anybody's guess. But for now, it will go on. You may be pleased to know that the new layout I designed and never really used much makes browsing through the archives pretty easy in case you want to go back and read anything over again.
As I write this update (over a week before it will be posted), I don't know if Circle of Scorpion will return to its former weekly updates. It probably will, but I'm not going to commit to that at this point. New Iridescent Dreams pages every weekday for certain, but maybe not so for our Circle. I'll try at least to look at Whispers of Change and get it finished up, because a few of my closer friends are beginning to read it and they look at me in such a manner that my paranoid outlook suspects there may be knives in the near future.
Besides that, I'm really just glad to be writing again. I went through the old news archives and updated them to the new layout, giving everything available here the same presentation. I took down the Corona Draconis area, since Valian stopped doing artwork, and I'm not doing it myself. I also changed a few things in my Hoard, but nothing major.
So that's it. Welcome back, and enjoy your stay. Iridia awaits...
Well. Long time no see. I can't say I've been particularly busy, but it's been on things other than writing. Though recently I've been working on something I've finally allocated space here for: Corona Draconis, a translation of Circle of Scorpion into video game format. Valian and I are both working on that, him on artwork, me on most everything else. Since I need a format to communicate what's in my head over to Valian, I opened a sort of online manual-in-progress here, where anybody can read what it will be like, how it will work, and, eventually, download the game itself.
In other gaming news, I uploaded an old game that my stepbrother, Saij-Lyn, and I created for a contest some time ago and I just recently updated. The Guy Who Mugged Me follows the exploits of secret agent Double-Oh Nothing, Jimmy Bong, as he tries to protect... err, rescue... umm, well, save the world yet again! Take control of his misguided exploits in this totally irreverant bit of fun.
Anyway, enough of that. On to the actual writing. I revised my Life in Print story, and feel it to be much clearer and more readable now. It's still not perfect, but it's leaps and bounds better than it had been. Also, the two new submissions, How Long? and Vacation Plans are songs that I wrote for an intensive songwriting class I'm taking during January. Both are love songs of sorts, and I've (foolishly) included mp3's of me performing them with voice and piano. I'd like to point out that while I am an accomplished singer and passable pianist, I have great difficulty doing both at once, and this is readily apparent. Also, the mp3's are of horrible quality since I don't have access to a sound studio or anything. But I've included them so you at least have an idea of how the songs should sound.
I think that's all for now. Most of my creative time is spent working on Corona Draconis, so hopefully we'll be able to get something playable available for you, oh, within the year. Actually, it'd be nice if it was done within a month or so, but we'll see what happens. You never really know.
I'd also like to take a minute to wish a happy birthday to my little brother who turns 17 today. Happy Birthday, Tim.
Here is just a mild bit of insight for all who are interested. Enjoy!