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Progress Report
Small Talk
Epic of Serinor Dev Log

Thursday, 20 March 2008

Gruedorf Update 16
Topic: Progress Report

New ooze monster from Syn this week, which is, again, much appreciated.  My attention has been elsewhere.  Serinor still, but not the one I've been working on for over three years now.

I went back and looked at my compo entry game from this summer, Echoes of Llygam.  It was never really finished and a lot of the interface/design needed redoing.  In reality, it was really pretty bad.  I've done a number of touch-ups, including:

  • Vastly reduced the experience cost of skill training.
  • Added keyboard shortcuts for Yes/No prompts (Y/N).
  • Added WASD to valid walkabout movement controls.
  • Pressing Enter in combat will automatically select standard actions.
  • The screen no longer shakes when enemies deal no damage.
  • Reduced the thresholds for extra detail using cartography.

It's better, but it still needs lot of love.  And I'm looking at redoing Serinor and working on Syn's game and maybe looking at using the system from Syn's game for something else.  So I'm busy.  And that's something.


Posted by Eldritch at 3:43 PM EDT

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