Topic: Progress Report
So. No screenshot this week, since most of my update takes place in the several pages of notes I've written my notebooks. I've been looking into redoing a lot of the underlying system, mostly centering around combat and the massive amount of level grinding that I want to try and mitigate. I'm not certain I want to do that simply by, like, doubling the experience you get. It doesn't solve the underlying problem. But that means looking into a lot of the way the class/level system works. In short, I don't know.
But I have some ideas in mind that reduce the importance of levels. Fortunately, Serinor already has some systems in place for that, namely the fact that any character can equip any piece of equipment at any level. A character added to a high level party may not have the HP/MP totals or the abilities of his comrades, but he certainly has the attack and defense to match them. It's just a matter of bringing HP/MP into line without making them obsolete entirely.
Fortunately, some of the system I'm looking at for Gelardia may actually apply. It's interesting, and it's work I enjoy, which I can't say for most of the work Serinor actually needs at the moment.